Monday, 19 November 2012

visual look update

A while ago i posted some props on here, now im doing it on a bigger level with stuff that will be the animated short. Im doing this now so i can get a feel for the look that im after,
this is all development and progress will be updated on here.




















as you can see its simplistic models followed
simple colours, its worked well in a number of animated shorts
and im hoping the same for me.

Props more concept


Everything in the set will be there for a reason, there are several stores in this film and the stuff in the windows has to belong there. This has been done to give the set character so you really believe that your in a French location also it looks awesome if its done right.







character development


Recent design improvements of the characters after some feedback
not quite finished but something that ill be working on in the near future.

has done some lovely turn around drawings for my characters, i think she knew i was stressing about them having done several attempts myself.


Monday, 5 November 2012

more concept

Just a few sketches
ive designed the floor layout
and just a few rough idea's what the buildings could possibly look like
ive also drawn a few storyboards with new designed characters to get
an idea on how it may possibly look











As the design changes the concept changes
basically a few poses of the character hopefully it will be reflected
to what you see when its designed in cg.

Sunday, 4 November 2012

Animatic updated time

This is a updated version of my animatic
and i have altered the timing a little

Test renders and uv mapping

Not too long ago i designed a few props that would go into my enviroment
i dcided i would texture and try a few looks on how the film would look when it came down to 
rendering. Below you will see some renders and a bit of uv mapping.












As you can see im using plain colours and thats because for the quirky look.